To be imported into Visuality and viewed in augmented reality, your 3D object must meet the following criteria:
.glb or .gltf format
Size less than 50MB
Optimization
For better viewing comfort and to optimize loading times, we recommend the following actions:
Limit the number of polygons of the object to 100,000 (If you plan to display multiple objects simultaneously, and each object is close to this limit, slowdowns may be experienced depending on the number of objects being viewed)
Limit the number of different textures on the same object
Limit the number of independent sub-objects
Remove non-visible elements from the 3D model
In your 3D editor, make sure the object is centered at coordinates 0,0,0 of your scene